Fallout 4 Main Quest Line
Information on how far you can go into each faction's quest line before they become hostile to you. Mass fusion is a major turning point in Fallout 4's main quest. Below you’ll find a list of quests found in the main story, provided by factions and companions, and various other categories. As with all our guides for this massive game, this is a work in progress; at time of writing the list is far from complete. Fallout 4 Main quest path.
Leads to:orDetailed walkthroughfinds the scent of and leads the party out of, stopping at a small pond to the south. There is another cigar that needs to be picked up and shown to Dogmeat to continue the search. He follows the trail along the railroad tracks, where and other creatures may be encountered. At the underpass, Dogmeat will stop in a doorway. On the railing next to the doorway there are signs of Kellogg's blood, showing the bloody rag to Dogmeat will continue the search.The trail continues across a bridge to the remains of an that can be spoken to for more clues. Depending on which way Dogmeat leads the party through the forest, there is a possibility they will run into a sleeping in a small cave. On the outskirts of, there are bloodied bandages on a fence that are the next clue for Dogmeat to follow.
Eventually, the trail leads to the entrance of the fort where the doorway has been blocked.Enter Fort Hagen, either by a roof hatch or through an exit door in the underground parking lot. Inside the facility are numerous and guarding the building. The can be found in the kitchens of the command center.
Deep in the facility, Kellogg begins talking to the via the building's intercom, advising them to turn back. Eventually, the Sole Survivor comes to an office with a sealed door where Kellogg concedes that the Sole Survivor won't leave and opens the door so they can talk. During the conversation, Kellogg will reveal that is being held by, and thus out of reach.The conversation will end with both parties stating that the other must die and a fight breaks out. After Kellogg and his bodyguards have been killed, a nearby terminal will reveal clues on where to continue the search for Shaun. The password for the terminal can be found on Kellogg's body, along with his which is needed for the next quest, and his unique gun,. The terminal will unlock the security doors which leads to the exit. Note that a doorway that led into this final area will be closed and remain locked once the battle with Kellogg is started, preventing backtracking into the fort.
However, the exit elevator becomes available at the opposite end of the same hall.Upon exiting the fort, a short scene plays where the Sole Survivor witnesses the arrive in in full force, having traveled from the on board, which acts as their mobile base. Several will escort the Prydwen as it travels across the Commonwealth.
The Brotherhood will announce their arrival via a loudspeaker and state that they are coming with peaceful intentions. This starts the quest if you've not dealt with the Brotherhood before, or if you have completed the Act 1 quest arc for the Brotherhood.Back at the, a conversation with and will complete the quest. If Nick was your partner against Kellogg, after speaking with you, he will direct you to talk to Piper at, where the next major part of the main storyline will begin.Quest stages. StageStatusDescriptionLog Entry10FollowDogmeat has the scent.
I need to follow him, wherever he goes, and hope he ends up leading me straight to.11-15Search for clues to Kellogg (1-5)Dogmeat has led me right to an old military base called. Is Kellogg inside? Only one way to find out.45Check on Dogmeat50Find a way into Fort HagenThe main entrance to Fort Hagen is blocked. I need to find another way inside.75Search Fort HagenI've made it inside Fort Hagen. Kellogg has to be in here. But is with him?110Confront KelloggKellogg is here.
He's been taunting me over the loudspeakers. Time to confront this asshole, face-to-face.300Kill Kellogg902Search for more informationKellogg is dead, and Shaun isn't here with him. I need to search around for some information that may lead me to my son.1000Discuss your findings with (if Nick is not current companion)Shaun is in the hands of. I need to find this place and rescue my son, but in order to do that, I'm going to need some help. I should talk to Nick Valentine and see what he knows.1100Discuss your findings with Nick (if Nick is current companion)1150Player leaves Fort Hagen w/o talking to Nick - complete 'Talk to Nick' if Nick is companion1200Talk toShaun is in the hands of the Institute. I need to find this place and rescue my son, but in order to do that, I'm going to need some help. Nick suggests we talk to Piper and see what information she might have.2000Quest completeIt would seem the only person who knew the way into the Institute was Kellogg.
And he's dead. But there may be a way to access his memories. Doctor in Goodneighbor may be able to help.Notes. Should you have Piper as a companion and dismiss her to a settlement just prior to this quest, she won't go to the assigned settlement but vanish and not appear until her appearance in the quest. Traveling straight to Fort Hagen and entering the building will automatically complete the first objective, making it unnecessary to follow Dogmeat halfway across the wasteland.
has a line of unique dialogue when you encounter the, commenting that 'We're still on track. Hopefully he's not much further.'
Looking for help with the Automatron or? Check out our and!This guide is broken up into two segments, the first focusing on the essential 'Main Quest' or 'Story' missions, and the second focusing on the various optional that appear throughout the game.Main Quest Guides. Escape and begin the search for Shaun. Encounter the. Get help in. Rescue a gumshoe.
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Learn more about Shaun's disappearance. Track down Kellogg. Find Doctor Amari.
Find the escaped scientist. Find a way in to. Build a teleporter. At this point the story splits.