Sir Darlion Of Pendor
POP Knighthood Warparties All the time I get the notifications that the Knights of the Lion have assembled a war party to help the kingdom of Sarleon, or the Shadow Legion for the Empire or Lady Valkyries for the Fierdsvain, Windriders for D'Shar and Raven Spear for Ravenstern.
Hello, and welcome to the Struggle for Kelredan: Aftermath! This roleplay was originally created by Iskar, who has since departed from the forums.The roleplay proceeded smoothly at first, but inactivity started to kick in and with Iskar's departure the players involved were left without a Game Master, despite his efforts to create a dynamic hosting system. The roleplay soon faded into obscurity.Ser Varys offered to help with the roleplay, he has access to random events that will happen throughout.
I, Sir Nickolas, mainly work as a volunteer to keep the timeline in check and try to keep the roleplay progressing somewhat smoothly.If you wish to join, feel free to do so! We currently don't have an application area set up as of present, so please post any inquiries and questions in our General OCC thread. An important note however is that the Struggle for Kelredan roleplay does not have a solid ruleset and may play differently than the other Prophesy of Pendor roleplays. Otherwise, feel free to tag along and have fun!If you are a returning member for the Struggle for Kelredan roleplay, don't worry, your character has not perished!
All player characters that were inactive are considered to be in a coma-like state, if you wish to rejoin simply awaken from your slumber and participate as normal.Important Links:Original Post. And the Struggle of Kelredan soon transformed into something else entirely.
For the first few days, the baronets plotted and planned their moves to become the rightful ruler of Kelredan Castle. However, try as they may, an omen loomed over the area in the form of ominous clouds from the north. While the peasants cowered in fear and travelers dared not journey to their next destination, the many of the major figures involved ignored such warning signs. It would prove to be their downfall.Soon enough, peasant and noble alike began falling into a kind of sickness that eventually ended in a coma-like state.
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Almost everyone knew someone who was afflicted in this state, and families mourned for their loved ones to come back. Alas, it could not be so.Some Baronetcies lost its faithful knights to the plague, others lost their baronet who was to lead them during these trying times. Mercenary and Adventuring companies made themselves scarce, leaving only the dedicated few in Mobray Country.At the dawn of Day 8 of the Kelredan events, the situation has somewhat settled itself at the people adapted to the changing times. The people rallied to the church of Eunomia Stabilitis, praying for health and for the dark times to pass.
In the east, Sir Nickolas has taken over the duties of Yaragar as Thedric Baras fell to the sickness. Belmonfaire stayed strong during these trying times, a trait no doubt earned from their renowned resolve, and the Adventurer Sir Forn Merclan was spoke of in taverns, but never found.Now, at the light of a new dawn, how will the people of Mobray Country fare against these hardships, even with the ever growing threat from an army from the south.' .This post sets up the events of the Struggle for Kelredan Roleplay due to its inactivity. All inactive player characters are in a coma, so if they return they can simply wake up from their slumber and participate.The Struggle for Kelredan still stands. Sir Nickolas of Yaragar will still fight in Thedric Baras' name, and the Archdeacon has also made his move on Kelredan Castle. The Adventurer is free to do whatever he wants.
Rebache currently seems to be inactive, so it will be out of play for the time being.To continue with the roleplay, please start on Day 8 of the timeline. This gives us enough time to get everyone on the same page and allows for the background events to take place. Original Setting:It is the second year after the unification of Pendor under the rule of the prophesied king, Mordred I Adalhard.Mobray County, the immediate surroundings of the capital city Sarleon, is facing troubles. The last baronet of Kelredan has died without wife or heir. A baronet being only a rather minor noble this would usually not cause much ado, but this case is different: Usually only higher nobles are allowed to build and hold proper castles while minor nobles such as baronets and knights have only walled estates or towerhouses, but the baronets of Kelredan, by some old laws, traditionally hold the castle of the same name near Sarleon. The other baronets of Mobray County, the rulers of Rebache, Belmonfaire and Yaragar have now all cast an eye on the prestigious and powerful title of Kelredan. They have all dug up some more or less valid claim to the vacant baronetcy and will try to gain control of it.The lands of the capital city are considered neutral ground and Duke Darlion of Sarleon has made it clear that while he takes no interest in the petty struggles of minor nobles he will not tolerate fighting on lands under his direct protection.
The Baron of Mobray, the direct feudal overlord of the baronets, has also declared neutrality in the struggle for the inheritance, but also that he will accept the judgement of the gods as to who would be best suited to hold Kelredan - in other words: let the best baronet win. In light of this he would not mind small skirmishes spilling into his lands as long as they serve to determine the new baronet of Kelredan and his subjects are not hurt.So now the baronets, their knightly vassals, their household knights and a number of illustrious figures prepare for the struggle for Kelredan.Struggle for Kelredan: Aftermath'. And the Struggle of Kelredan soon transformed into something else entirely. For the first few days, the baronets plotted and planned their moves to become the rightful ruler of Kelredan Castle. However, try as they may, an omen loomed over the area in the form of ominous clouds from the north. While the peasants cowered in fear and travelers dared not journey to their next destination, the many of the major figures involved ignored such warning signs.
It would prove to be their downfall.Soon enough, peasant and noble alike began falling into a kind of sickness that eventually ended in a coma-like state. Almost everyone knew someone who was afflicted in this state, and families mourned for their loved ones to come back. Alas, it could not be so.Some Baronetcies lost its faithful knights to the plague, others lost their baronet who was to lead them during these trying times. Mercenary and Adventuring companies made themselves scarce, leaving only the dedicated few in Mobray Country.At the dawn of Day 8 of the Kelredan events, the situation has somewhat settled itself at the people adapted to the changing times.
The people rallied to the church of Eunomia Stabilitis, praying for health and for the dark times to pass. In the east, Sir Nickolas has taken over the duties of Yaragar as Thedric Baras fell to the sickness. Belmonfaire stayed strong during these trying times, a trait no doubt earned from their renowned resolve, and the Adventurer Sir Forn Merclan was spoke of in taverns, but never found.Now, at the light of a new dawn, how will the people of Mobray Country fare against these hardships, even with the ever growing threat from an army from the south.' Area in Question. Map Explanation:Orange: Baronetcy of Kelredan. Its baronet died recently, causing a power vacuum as claimants struggle to take Kelredan for his / her own.Green: Baronetcy of Belmonfaire.Red: Baronetcy of Yaragar.Blue: Baronetcy of Rebache. Currently InactiveTurquoise: Direct holdings of the barony of Mobray.Black: Direct holdings of the capital city.Active Character Roles (Baseline):Baronet of Yaragar:A well balanced baronetcy east of Sarleon.
The lands are reasonably well settled and the river provides some wealth. (Currently under control by Sir Nickolas Ballard, a Free Knight)Home: A tower house with palisade and ditchLevy: 30 militia, 15 regulars, 5 knightsBudget: 2500 gold treasuryBaronet of Belmonfaire:A baronetcy that traditionally joined the defense against the Fierdsvain in the west. Baronet of Rebache:A rich baronetcy controlling the trade route to Sarleon.
The lands suffered more than others in the unification wars, so levies are smaller than elsewhere. Sir Laurence Stackford controls Belmonfaire, as heir to the current (aged) Baronet. A landed knight in his own right (this conveys no resource or military benefits, as his personal holdings are part of Belmonfaire), his claim to Kelredan Castle comes from his wife (sadly deceased), who was a cousin to the late Baronet.Sir Laurence is known to have fought in the Unification wars, but not won any great renown beyond the norm for knights.
He is thirty-eight, and wants to mark some improvement in his family's fortunes before he is too old for it. He still holds respect for his father, who now lives out his fading years peacefully, mostly in an elaborate garden he oversees.Archdeacon (Vadir): Ferrand Astigi (The Archdeacon has joined the conflict!)Character Description.
The Archdeacon of the church of Eunomia Stabilitis at Mobray.Archdeacon Ferrand Astigi is a very strict and no-compromising upholder of the Law. His forty years of service in the Church have made every dispute look the same in his eyes. Born the second son of a noble house, Ferrand was forced into the Church at a young age and was known to have his escapades involving wine and the company of troubled women.
He was reprimanded and twenty years later found himself Archdeacon at Mobray. Gifted with numbers and making his own life a bit more comfortable with them.
Like all Archdeacons, Ferrand functions as the eye of the Bishop. Though Ferrand has another eye, with wich he finds ways to provide the pleasures of life a typical man of faith cannot have.This second eye brought him to his nephew, Pontus Ario, who is a very devout follower of the owl and has been mentioned as a promising cleric. Although Ferrand was never close with his family after they forced him into the church, this time he'd make an exception. In Ferrand's eyes, the current Archbishop needs to be replaced, for he is much too incorruptable and threatened to reprimand him once again if he failed to persuade the Baronet into not asking any taxes or dues from the Church.
A second reprimand would mean he'd live the remainder of his life in partial solitude in a secluded monastary for from his desired comforts.Free Knight (Sir Nickolas): Sir Nickolas Ballard, 'Pureheart' (Note: Has taken control over Yaragar)Character Description. Age: 42Class: Free KnightPreference: None (I'll let Nickolas be randomly assigned to a lord)Nickolas is a foreigner to Pendor, only having arrived shortly after the Unification Wars were over.In the past, Nickolas served as a trusted vassal of a forgotten kingdom in lands distant from Pendor.
There, Nickolas participated in a conflict similar to Pendor's own, that of unification. In time, the Kingdom that Nickolas served proved to be triumphant, and peace finally fell across the land.Alas, peace would not last. Several years after the land was unified, a darkness fell upon the kingdom. A plague like no other consumed the lives of thousands, discerning not from noble or commoner, man or woman, elder or child. Nickolas' wife fell victim to the plague. Peasants rioted, blaming their lords for neglecting their safety. Nickolas lost his only daughter in this manner as an angry mob led by a retired captain stormed into Nickolas' estate, burning and pillaging whatever they could find.Nickolas had no option but to flee the plague-ridden land, and chaos continued to consume that kingdom whole.
While initially Nickolas was accompanied by a few trusted soldiers he led during the war, one by one they too fell victim to one catastrophic event to another. The only sole survivor that made it through was Robert Garrison, who was the son of one of the lords Nickolas respected.When Nickolas finally reached his destination, the harbor was under quarantine by direct orders of the King himself.
Nickolas attempted to use his authority to bypass the restriction to set sail, but no one would listen. Later, Nickolas found himself in the tavern, contemplating his inevitable demise, when by chance Robert found an intrepid explorer who had a ship of his own. Under the cover of night, Nickolas, Robert, and the unnamed explorer sneaked onto the ship and managed to escape the kingdom of chaos.An unknown amount of time later and Nickolas found himself being woken up by a young Robert, exclaiming that land has finally been sighted. Nickolas rose, and the land he saw was that of Pendor.During his short amount of time in Pendor, Nickolas took Robert as his squire, and has been taking the odd job every now and then: training villagers against bandits, finding lost cows, or just accompanying the occasional caravan. Such activities began to remind him of how he began his days on that continent so far, far away.However, now Nickolas Ballard finds himself in the middle of a struggle for the lands of Keldredan.
With the his lone squire, Robert Garrison, at his side, he rode forth into the conflict.Adventurer (DrSane): Sir Forn 'Scowling Jack' Merclan, the salt slaverCharacter Description. Sir Forn is nearly forty years old, a squat and heavily built man, with slick oiled hair that he pulls back into a pony tail. His eyelids are slightly puffy giving those who look into his eyes the impression he is a pig. Yet what dominates his face is the scar he bears from being struck on the right side of his jaw with a morning-star, he lacks teeth up to his incisors on this side, and the healed flesh concaves disgustingly inwards indicating the missing shards of bone.Born an bastard, his salt merchant father blackmailed a bankrupt knight to take him as a squire and see him knighted. After his new found title, Sir Forn spent much of his early life working as a thug for the many merchant princes of Javiksholm.
He later enlisted into a mercenary company and learnt the brutality and cunning of a sell sword. After many months of campaigning he returned home to his father, with a broken face, a purse spilling with gold, and a baby blonde girl clutching a noldor necklace.Using the money he saved, he bought a salt mine, and went prowling the countryside for bandits to enslave and work the mine for his family, however it soon became rumour that Scowling Jack would capture any foreign traveler foolish enough to walk undefended along the roads.
He married, fathering three similarly squat sons and squired them off to other down on their luck knights, his mysterious daughter grew tall and elegant, with sly eyes twinkling with ambition and a dangerous sword arm to achieve it. When his youngest son returned to him after his knighthood Mordred arrived at Javiksholm with the Unification war. During the retreat from the countryside his slaves escaped and their village house was burned down. After the city was conquered the new lord decided to take the salt mine as his, and after Scowling Jack appeared to beseech him he took a fancy to Forns daughter to.
That night Sir Forn bundled his wife and mother in law off to his father to look after, and decided it was time to take his children freelancing to teach them the way of the world. After many years they still adventure side by side, and whilst passing by the capital he finds his daughter and her companions invited to stay at Kelredan castle. After a suspicious night his daughter finds his lordship dead.Landed Knight, vassal to Yaragar (Psychozoa): Sir Derreck WeiherrCharacter Description.
It was a name often whispered in the halls of Castle Kelredan, when the old baronet was still alive.Born to a Mettenheim woman and a noble Pendor father, as a young child, Heinrich began his life in confusion and with split personalities. His mother was a strong, caring woman, while his father, Sir Druin Kepler, was a kind and compassionate man. He owned a small estate in Kelredan, close to the waterfront but open to raids and attacks.
Druin was always off hunting bandits and helping the Baronet. Heinrich's mother was usually the one taking care of him. She taught him to speak, and he acquired that peculiar Mettenhiem accent, which stuck with him for the rest of his life.
He began training at a very young age, always serious and somber without giving himself much time to play. Heinrich began to grow up as an exemplary swordsman, forgoing sticks for swords at ten. He was a unique sword fighter, interested in the stories o the Forlorn Hope regiments his mother always told him. He grew to have a close relationship with his mother, with her being one of the only people able to bring a smile out of him.
His father was kind, but he never had much time to spend with Heinrich, leaving him with a close but empty relationship with his father. Over time, the estate grew with his family, and Marlena, his sister, was born.As Heinrich trained and became a fine young man, tragedy struck his home multiple times. His sister succumbed to some sort of sickness. Sir Druin never recovered from the death of his daughter, and he became cold and distant.
He was killed when he was out in service of the Baronet shortly after. Although Heinrich had a strained relationship with his father, he never fully got over the death of Sir Druin, or his sister. His mother was sad and lonely, and she too passed away later, out of grief.An orphan, and the sole ruler of the Kepler estate, Heinrich was determined to see his lineage continue. He married a young Mettenhiem immigrant, and had two sons and a daughter. His wife died soon after his daughter was born, but he seemed not to notice, or care. He slowly built up his fortunes, and began to rise in the service of the Baronet of Kelredan.
His name was one feared throughout the bandit hideouts of the area. Grief had changed him, however. What had started out as a curious and quiet boy grew up to become a cold and fearless commander. His somber mood was known to dampen a room, and a maid once said, 'some places in his mind even darkness won't go into'.
He had very few friends, and one of them was his quiet squire. The boy barely spoke a word, yet Heinrich felt a connection to him and bonded in a way he never bonded with anyone else, even his own sons.Soon after his 30th birthday, the Baronet paid him a personal visit and asked him to train his levies and help guard the castle. Heinrich, seeing a way to improve his fortunes, accepted. Over time, the Baronet and Heinrich became old, if not good, friends, and they aged together.Unfortunately, the Baronet died without a heir, and Heinrich, forty now, returned home to the Kepler estate. His sons had grown into men, and his daughter was of age to be wed, but Heinrich seemed to really look upon them for the first time. He stood up to his full height and awaited the storm to come.Heinrich is of a tall and fit stature. He isn't extremely muscled, but he is fit enough to be a better fighter than most.
He lost one eye to a bandit and has a scar across the empty cavity of his eye.Inactive Player Characters. Controlling the village of Yaragar and its portion of waterway for several generations brought a modest wealth to its ruling family, enough so that two generation ago his family was able to be married into the now deceased baronet's bloodline. At the time, the now deceased baronets father saw fit to wed one of his younger sisters to the then unmarried Baronet of Yaragar. This marriage resulted in the Sir Baras's father, who then passed down his title to his son, of a relatively unimportant minor noble lady from Marleons, after his death a decade after the Unification War.Baronet Yaragar, now age 27, is aware that he has a claim on the now vacant seat Kalredan, and also his precarious position between the other two claimants. Not as militarily strong as Belmonfaire, but not as rich as his neighbor the baronet of Rebache across the river.
While competent enough to lead a small group of men against a bandit hideout, he is more known for his head in business, slowly building upon the basis that his forefathers left him. Sir Baras sees the three way claim as an opportunity to be welcomed, at the very least his name will be known more widely outside his current holdings, at the very best he might own a castle. Both of which would be good for business.Baronet of Rebache (BlueRaven): Sir William GreyCharacter Description.
Coming from the former Knights of the Lion, he had gained the title of baronet of Rebache through mere fate. His knight-captain, Sir Nathaniel Greenfield, had held the position until the town was raided by a group of bandits. They had come at the dead of night, slaughtering, pillaging, and raping as they went. When William awoke in the guest room at the village hall, he heard the smell of burning and quickly got equipped in his ever ready battle gear. Upon reaching the doorway he discovered that the doorway was covered in flame and he decided to do the bravest thing he had ever done. He ran through the flames being scorched all the way and forever after bears the burns he received that day.Once outside he saw that a fight had broken out.
His knight-captain Sir Greenfield was engaging the bandits with the town watch. The bandits appeared to have the upperhand as they cut their way to Greenfield. Greenfield himself sat atop his horse valiantly holding off the bandits as the townspeople escaped the village. He could not last forever, though.After the last of the poorly equipped town guard were killed the bandits surrounded Greenfield and cut his horse down. Without the height advantage Greenfield quickly began losing ground, until after bruised and tired, one of the bandits slew him.' William roared with fury as he charged the remaining six bandits.
Charged with adrenaline cut each one down with his sword. The crisis had ended.By the afternoon of the next day the townspeople had managed to quell the fires and bury the dead.
A service was held for Sir Greenfield and William, the obvious choice, was made the new baronet and regarded as a hero for what he had done.The first thing William did was creating a standing army for the town and surrounding land so a thing like that would never happen again. The town was slowly rebuilt and it's economy restored from that fateful night until Rebache became prosperous.The people became devoutly loyal to William as he became an accomplished leader. But William never forgot how he came to power and he made sure that it would never happen again.William is an accomplished diplomat, leader, and an excellent warrior.
He is extremely chivalrous and will not kill unnecessarily as well as let his men or people die needlessly. He fights on horseback with a lance but often takes to the ground and fights with his shield and sword. As well as this he is a brilliant general who has the ability to come up with solutions that others might not have seen.He is looking to expand his territory by taking Kelredan Castle, of which the Baronet just died, with the full support of his people.
He believes that he is the most noble, with his knightly heritage, of the surrounding baronets to be able to control such an important position and not abuse the power. With the great wealth of Rebache he hopes on hiring some mercenaries in order to bolster his numbers. He is also awaiting the arrival of a landed knight whose help he hopes to gain in order to fulfill his goal.In terms of religion he follows the goddess Astrea despite the norm for the area and established church. This leads to some tension with the Archdeacon in the area but as of yet has not lead to bloodshed.
His people are split between the two deities with some following their leaders example and others following the norm of the rest of Mobray County. These two faction are too loyal to William to engage in conflict though, so there is no danger of rebellion within Rebache.Mercenary Captain (Kamos32): Yagiz the Third, Blade in the DuskCharacter Description. Yagiz is a short slender man of D'Shar decent with dark skin, slick black hair and a most distinctive goatee including his longer curled mustache by which he is known. His face is chronically plastered with a deviant joyful grin and followed by his upbeat jaunty voice, ever in a good mood. He walks around in bright silk clothing and rides a black horse with a scimitar and bow ever at his side. Yagiz also speaks in third person and arbitrarily refers to himself as the third and gave himself the title Blade in the Dusk making him somewhat eccentric.Yagiz is of tribal D'Shar stock born into an independent tribe that mainly raided the dominant factions of the Unification wars.
Yagiz himself took up the sword like all others of his tribe and took to raiding the D'Shar lands of anyone passing through, a customary greeting. However after one raid on a merchant caravan he found himself being lectured by the head merchant for his wasteful ways, how there could be great amounts of gold and power in his future if he instead helped merchants like himself. So after killing the merchant Yagiz decided to sell his sword instead.Since then he has served with dubious distinction mostly along the coast and lacks a strong reputation either good or bad. Over the years he has gained a small number of followers who mainly follow him because he has a keen nose for getting them gold and it's easier to get work as a group. He doesn't make for an inspiring leader but his gregarious nature makes him easy to follow.Currently he has been prowling the taverns near Sarleon looking for work with his two warrior concubines Mara and Rana, who hate each other, and his small band of mercenaries.Sheriff of Mobray (zekic): Olaf OudantCharacter Description. Story:Before Mobray County:Olaf Oudant, the infamous warrior from Fierdsvain, not much is known about his past before he arrived to Mobray County 10 years ago.Some think he was vanskerry warrior who betrayed his crew, others say that he was greedy merchant who baited more then he could chew, but only sure thing i that Olaf doesn't want to go back where he came from.Becoming Sheriff: Due to weakness of Sheriff and various wars Mobray County was infested with bandit's during times when Olaf arrived, and he was quick to use this opportunity.
In a few years Olaf gained notoriety amongst bandit's for his habit of backstabbing, treachery and fight's for power, however after Pendor unification when it was easier to deal with bandit's Olaf was quick to switch sides. He organized attack on sheriff, an attack in which he wasn't present himself.
Quite on contrary he rushed to help sheriff and his militia and with his help militia killed attackers, 'sadly' Olaf was too late to save Sheriff. Soon he managed to gain post of Sheriff using his experience,tough mostly because people who assigned him didn't knew much about him.Sheriff of Mobray County: Olaf became sheriff for one reason, and one reason only. Olaf always lusted for power, and wealth. He abused his powers as much as he could. Working with bandit's and betraying them when it was useful to him,placing 'taxes for protection' on traveling peasant's, terrorizing villages in his early months as Sheriff. Olaf established corruption, and made it well known,for those who need too, that anything can be done as long as sum of money is right.Yet criminal activity diminished since Olaf became Sheriff, powerful bandit leader's were quickly brought down as they posed danger to Olaf, peasants who payed taxes remained mostly unharmed,and the only strong group of bandit's is under constant watch of Olaf.Character description:Appearance:Olaf got scar from dagger on right side of face, he also got medium beard and long hair, both back.
Olaf carries the wealthiest clothes he can afford, he almost always has chain mail and dagger hidden under his clothes no matter occasion. His weapons kit, when he goes to more dangerous trip, includes bunch of throwing axe's and one bigger one handed axe for close combat.Personality: Olaf is greedy and lusts for power, he sees everyone as possible stepping stone that may serve in his own agendas. He values his life above everything else,doesn't care about honor and is loyal only to himself.
Believes that money can buy anything, or anyone.Olaf is merciless and get's mad easy, yet he can easily turn into coward in face of death.His only weakness is his daughter Greta.Skills:While he is not as strong as usual people from Fierdsvain, he is agile, and quick, traits which saved him on numerous occasions. Olaf got intimidating appearance and reputation which serve him good in achieving his goals. He is skilled with Axe and dagger combat also he is good at throwing axes, his skills are at level of vanskerry raider, or vanskerry warrior at best.Other:'Knights of the Lion':'Knights of the Lion' is a bandit group in Mobray County who are in agreement with Olaf. Olaf provides them free information and allows them to attack peasant's who didn't payed 'Protection taxes' in turn bandit's don't attack peasants who are under protection of Olaf.
Also 'Knights of the Lion' and Olaf work together to destroy any other bandit group, this brings Olaf fame of good Sheriff in eyes of his superiors and makes sure that 'Knights of the Lion' don't have competition.Leader of 'Knights of the Lion' is former member of an actual order Sir Althalos of Sarleon. Age: 22Chonrad is the fifth knight in the line of Blackwood, and the only heir to Salador Blackwood. Chonrad’s greatgreatgrandfather inherited the Blackwood village in Mobray County through unknown means, at least if you ask anyone other than the family members. And ever since has the newly-founded Blackwood House ruled over the fief, and always the local Baronet has accepted the family’s pledge to them.
His father died in the last battles of unification wars three years prior and now he has finally taken over the duties of his ancestors, previously managed by his steward.Just like everyone in his family, Chonrad was born in the Blackwood Manor. It is also the place where he lived nearly all his life, which was a mixed blessing. On one hand Chonrad didn’t have much social contact with people other than visiting nobles. On the other hand, he had a lot of time to devote to his studies and swordmanship, which he is very proud of. Indeed, his whole childhood was nothing but studying under his tutors and practicing under the two nameless knights serving the Knight of Blackwood.
Those experiences shaped him to become the man he is now: cold and emotionless. However, he also became a forward-thinking person, who holds interest in development and stability of the surrounding area and the realm. This translates to great willingness to improve the infrastructure of his village, one of the few things he holds important.Chonrad himself is a mid-length well-fit person.
The tall trees of the forest combined with all the time spent inside the manor have made his skin pale. Just like all the people in his family, Chonrad has a straight black hair and a noble face of authority.Nearly nothing is known about the family itself. Their fief is remote and hidden in the small forest, and has been repeatedly saved from fires of war through that. Especially with the capital Sarleon on the other side of the river and the rumoured witches, there was little to hold people’s interest. Whether the rumours are true or not, hooded figures have been spotted patrolling around the forest in the past. And the surrounding areas have always been plagued by HereticsLanded Knight, vassal to Belmonfaire (Tortilla Boy): Sir Ashton BellonCharacter Description.
He is a simple household knight but his family has not always been such. Of old Sarleonese descent he has nobility in his blood like few others and regards younger houses or even the upstart new knights that emerged from the unification wars with contempt. He knows all too well though that ever since his family lost their estates centuries ago his own claim to any lands is a lost case - unless something unexpected happens.Ealdred is a seasoned knight in his mid forties of typical Sarleon complexion. While his hair is starting to show grey and he is not as fast and strong as he used to be he makes that up by half a lifetime of experience surviving the various battlefields of Pendor. 26 years old, born in the 348th year after the founding of Pendor. His father was a landed knight in the sevencross mountains during the reign of King Ulric.
The Kingdom of Sarleon was always notorious for its quarrelsome nobles, and the house of Artois was caught up in one.During the Unification wars, when Alain was serving as a squire to a knight, the baronet his father served under seized their lands and stole their rightful holdings on a trumped up claim that Ulric couldn't spare enough time to properly pay attention to it. Alain was notified, and all he had left was the armor on his back and his horse. His knight, Sir Gaidon Ertry, was a respected knight, an old friend of his father who kept Alain out of respect for his old father. He taught him everything he needed to know about combat, and knighted him as a final act before he died.The Baronet quickly betrayed King Ulric and his liege, and sided with the new king of Pendor, Mordred Adalhard. He kept all his lands, and Alain wanted revenge, for his father and his house's dignity. He became a wandering knight-errant.Alain's coat of arms, three golden fleur-de-lys on a field of dark red, had to be abandoned for the time being.
Alain assumed an arms of assumption, a Single White rose on a field of green, and set out under the name 'Sir Maximillian'. He soon found himself enjoying the company of commoners far more than the pompous nobles, and became a champion of the people. He won tournaments and started to challenge wandering free knights to random duels, to train for the day that he would face his old enemy once more.Knights in the heartlands soon began to fear to travel alone, lest their blood is spilled by the 'thorn' of the 'White Rose'. Soon, he joined a tournament where he was able to fight the baronet's son. After a joust, they retired to a tavern.Quote:In the tavern, Alain was tense.
In front of him was the target he had trained for all this time. The son of his nemesis, the one who had stolen his life and family.' Good drinks here eh?' Said the baronet's son, he could've been no more than 18, barely knighted.
Alain licked his lips with anticipation.' Yes yes, tell me, how is your father?' Old bugger is about to kick the bucket. I'm his only competant son, I'll be getting those lands soon, probably within the month. He's been sick.' Sir Alain tensed up as his fingers clenched the handle around his mug. 'This could be my chance.'
That is pretty grim. I'm sorry to hear that.' All he has ever done was make my life more difficult. Who needs fathers. If it wasn't for me all he would have is my challenged brother Tristan.' 'At least you have one you arrogant. Alain breathed slowly as he got ahold of himself, and the noble blathered on.Sir Alain needed a distraction, he gripped the dagger in his hand.
He saw that the tavern had enough people. Maybe, quite a crowd for a castle-town tavern.He raised his mug to the noble 'Now that your away from daddy, let's me show you some good ol' quality entertainment.' 'Too bad I'll have the last laugh.'
He thought to himself as he stood up.' C'mon singers, join me!'
He yelled to the wenches and drunks, a wild smile on his face.He thought up of a popular song he had heard in Marleons the day before'There's a little refrain,They're chanting in the good rain'Good. Some of the villagers had begun to join in.' Especially when they've beendrinking wineOr the beerIf you've got the patience,Your own imaginationsWill tell you just exactly what you want to hear.' Oom-pah-pah!That's how it goes,'The bar maidens began to dance, the drunks were swaying, as all could be expected of drunks. The baronet's son looked a bit sullen, not exactly enjoying the fraternization with commoners.' Oom-pah-pah!Ev'ryone knows.' Someone in the corner began to play their instrument, a simple drum'They all suppose what they want to supposeWhen they hear.oom-pah-pah!!
'He pinched a girl's behind as a joke, the pompous noble seemed now to be getting into in, dancing with a tavern wench, a bit awkwardly.Sir Alain jumped on one of the tables for the second verse'The sheriff John SnodgrassWould often have the odd glass -But never when he thought anybody could see.Secretly he'd buy it,And drink it on the quiet,And dream he was a countWith a girl on each knee!' Everyone was up and dancing now, singing their own off-key 'oom pah pahs'Oom-pah-pah!
Oom-pah-pah!That's how it goes.' Everyone was clinking their glasses, this was the perfect moment.'
Oom-pah-pah!Ev'ryone knows.' Sir Alain got off the table and went near the noble, who was now perfectly fine dancing with the ladies. Alain put his hand on his shoulder, grasping his dagger'What is the cause of his red shiny nose?' The maidens danced off, carried away in the dancing as the noble stopped to look at Alain'Hey why did you-' he said quite indignantly'Could it be.'
He pressed his dagger into the noble's heart, a hand over his mouth.' He finished with a disturbing smile on his face.everyone was singing and dancing, noone bothered to notice the little scene in the corner. Alain put down his companion into a chair and walked off, his revenge complete. One of the drunks got blamed for it apparently.A week later, it was said that a knight from long ago had returned, Sir Alain Artois, with the old shield of his house, apparently he had been adventuring in far-off Amala and returned to his home.
It was also reported that he had slain Sir Maximilian and burned his body, ending his terrifying reign of the rogue knight.He was 22 when he achieved his revenge. For the next several years he felt empty and alone, wandering the lands, without a home, just participating in whatever tournaments or pit fights he needed to to sustain himself. He soon met a minor lord from the baronetcy of Morbray, who offered him a home, and employment after hearing of his deeds as a knight.After he became a household knight, he devoted himself to the service of his baronet. He became quite more amiable when he finally got a home, and is called the jester due to his humor and stories and general shenanigans he does. He is willing to do anything he needs to do for his lord, the only noble he finds himself being able to truly respect and appreciate. He has no desire to return to his old village, Sir Alain will follow his lord and his descendents as a loyal servant.To this day, he goes to village taverns and sings and dances to the same song over and over again.Free Knight (Das Knecht): Ser Carax 'Clovershield' Bouss.Character Description. Born a common innkeeper's son, he could only dream of great battles and knighthood.
But when his father arranged him to squire a minor lordling of the Kelredan Barony, those dreams were fulfilled. He served under a knight and was happy, but soon learned the true way of combat on the battlefield and during the unification wars. He grew hard during the struggles, but his true advancement came during the Siege of Sarleon. He was wounded, badly, but his master suffered death in the form of a quarrel flying through his open visor. Carax was noted for his performance and was later knighted by the late Lord of Kennet County. Thus he became a free knight. After the Siege of Sarleon he took to wearing a shield with a four-leafed clover painted on it, for good luck, and so he was named Clovershield.Carax Bouss is 33 years old and has two sons with his wife Anna, a common tavern wench.Free Knight (mesor): Jared Hounds, 'Crimson Bow' (Note: Dead, Player Left Roleplay)Character Description.
Money And UsageGold is the main form of currency within the Struggle for Kelredan roleplay. The ruleset is mainly based on logic and common sense, so players will normally have to work together to find what is fair for values and actions that are not listed. Remember, each action has a consequence!The player can use gold for.- Purchasing Equipment (List Below)- Hosting a Feast ( Cost per Character // 20g Free Knight // 100g Landed Knight, Archdeacon, Sheriff, Adventurer // 150g Baronet // 200 Baron)- Tournament (800 Gold, pays for preparations and food)- Hiring Mercenaries / Adventurers (2000g was the original baseline, real cost subject to negotiations)- Whatever the imagination brings. Consult with other players and your GM.The player can gain gold by.- Road Tolls (Will Cause Unhappy Merchants)- Battle Loot- Gifts- Shady Deals- Almost whatever within reason!