Hoi4 The New Order
A new country; The Templar Order. It is of course not historical, this mod just adds a new country with a promising position on the map. I made the country fascist because its the most played ideology but you can still go commi if you prefer that. Old World Blues is the definitive Fallout experience for Hearts of Iron IV, a total overhaul that uses its expansive list of changes to make the game a truly new and unforgettable experience. With over three years of development time and glowing reviews across the board, we assure you; you’re in good hands here.
Of course, this is assuming that Dirlewanger survives all of this. But what's the worst that could happen? The man's practically invincible!It should be noted that Dirlewanger has over a hundred death events, largely made by the team and friends of the team as a group effort.
You know, to blow off steam.It was a good time.To finish this note, Dirlewanger benefits from raiding various places, and can expand further into Russia if he pillages Orenburg and destroys the League. Dirlewanger takes a state, destroys all infrastructure and factories, giving himself massive amounts of goods as he does so, and expands his radius outward. Some even say he has ambitions on moving further west, into German lands.The Ural LeagueThe Ural League is a collection of fortresses in the southern Urals with a colorful history.Initially formed far, far north in Vorkuta, the League was established shortly after the fall of the Union. When prisoners of Vorkuta’s gulag rioted against the guards, and the guards prepared to open fire on the crowd, prisoner Janis Mendricks, a Latvian Catholic Priest and anti-German who had traveled east to escape the Germans but had found himself imprisoned by the Soviets soon after, stood up and managed to prevent bloodshed.Luckily for him, many of the guards felt the same, and the prisoners and guards instead decided to work together to ensure their own survival. The movement spread to several other gulags still inhabited nearby, as Mendriks, former Commissar Mikhail Gefter, and recaptured Red Army defector Sergei Bunyachenko, all worked tirelessly to turn the Gulags into villages.All was not to be however, as the nearby warlords and the lack of food or warmth in the north forced the prisoners and guards to abandon Vorkuta and the several other gulags that had joined them, and together they marched south.The march was tireless, with dozens, and then hundreds of their number dwindling, but eventually they found shelter in Sverdlovsk. While the locals feared them and refused them shelter, many of the local gulags were still filled, either with prisoners who had freed themselves, the garrisons who had let them leave or similar groups of the two working together. They settled down in the mountains, creating a fortress far away from civilization where they could live in peace.The guards would organize parties to scout the surrounding land or scavenge for supplies, and although they were initially ordered to stay out of others affairs for the safety of the group, it wasn’t long until several of the guards found themselves protecting a small group of survivors from bandits.The survivors made their way to the town, and then, slowly, more and more of the loners and peasants around the area did as well, seeking the shelter the group afforded.
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The gulags grew from prisons to castles to cities.It was not long until Ilya Starinov, Soviet military veteran and formerly a strong proponent of the use of well-trained forces in unequal combat situations, wandered to the city. Having been traveling across Russia, offering his services to the highest bidders and training villages to fend for themselves in return for food and shelter, he has decided his nomadic life must end, as he is now entering his 60s.Seeing a need and unique opportunity for the force he has always dreamed of in the League, he has settled down and decided to help the locals. With him, the Ural League Guard, formed from the original bands of guards who scouted out of the compounds, was founded. Taking men from all walks of life, and even women, the Guards were trained to be the most elite, powerful, and well drilled force on any battlefield.
Meant to be able to scavenge for supplies or fight well away from any supply train, the Guard soon became possibly the most powerful fighting force in the former Soviet Union.Their numbers, however, are small, and the League continues to struggle with resources as the Gulags they call their home continue to offer them little. In order to gain supplies, groups of Guards often leave the mountains to act as mercenaries, lending their assistance to villages in return for supplies for the homeland.The League slowly civilized the areas south of them, clearing out the bandit gangs and uniting or colonizing the rest of the gulags as well as any mountain villages into their polity, when Dirlewanger and his men pillaged Orsk and the surrounding countryside, turning it into their personal fiefdom. The two sides have been in constant conflict since.Guards also have begun drifting east, to Bashkortostan, one of the most poor and damaged lands in Russia. The Guards there often work for lower rates, working more out of kindness for the poor souls left behind by the stream of refugees traveling east into the League or into Orenburg. A dangerous route with the Germans roving the passes. This has brought them into conflict with Lysenko’s 22nd Motor Rifle Division NKVD, who the Guards have been forced to defend the locals from.Stuck between two very hostile groups, low on resources and with a growing refugee problem, the Guards have begun looking for ways to save themselves and the locals of their new home from the situation.
There has been talk of finding allies in Orenburg, but so far, the locals have proven quite uncooperative.The League starts with the modifiers 'Refugee Crisis' and 'Children of Vorkuta'. As people flee west from Orsk and Bashkir, the League has taken it upon themselves to save as many as they can and safely escort them through the Urals. It has taken a major strain on the League, however, and it must be resolved quickly if the League will survive.In addition, the League has the Children of Vorkuta spirit, which grants them impressive army benefits but makes training new men much more difficult. With Ilya Starinov, famed Russian general, as their starting advisor, the modifiers from this are doubled. The Guard is elite, but its strict training regime and spartan lifestyle means that they can not bring enough men to bare against their enemies. The battle will be hard fought, Lysenko has built himself the strongest fortress in all of Russia and has one of the last organized remainders of the Red Army, still acting soldierly even as they operate as bandits and thugs. But the League will persevere, as it always had, and crush the tyrant.Orenburg:Orenburg is a loose collection of peasant communes south of the Urals, only tangibly related on a map, but rarely considered an actual group by the locals.
By game start, the Communes have been forced to band together under a ‘Worker’s Council’ with representatives from each of the dozens of the Communes to address the growing crisis of refugees pouring over the Urals and the approaching bandits on the border.The Council, however, is not exactly the most capable of governments.Every single worker must have his voice heard, even outside the representatives. Since the meetings take place in Orenburg, the largest city in the region, these interruptions are regular. In addition, these dignitaries hardly trust each other, seeing every other representative as an agent attempting to take power. This is especially common when the Orenburg representatives are considered.
Orenburg, the least anarchic of all of the Communes with its own city council, is seen as a threat to the freedom of the other Communes, with its population and larger industries.Orenburg is certainly not the richest region in the former Soviet Union, and would just like to be left alone by all of the damned people who either want to murder them or making them not be so damn independent of one another.While it is not the most rich nation, its ‘government’ also makes sure it will remain that way. While Orenburg has grown to be a hub for the surrounding land, the rest of the Communes sit in obscurity, living at near medieval levels and simply wanting nothing more than to keep the outside world out.
The land has become something of a cornucopia for every expansionist group in Western Russia. Relatively untouched, even during the West Russian War, and fiercely independent, Orenburg holds numerous resources everyone wants.Orenburg will need to decide how exactly to answer the crisis against the Bandits that are preparing to burn their lands to the ground.
Their options for this are, of course, strike out on their own or allow the League to begin sending aid. Orenburg can attempt the first and give up and start taking aid, or start taking aid and decide that enough is enough and cut it off.The Council is Orenburg’s biggest issue with dealing with the crisis. Every time you force an issue through the Council, ie: you don’t let it get bogged down in endless debate and betray the Council’s institution, a variable will rise showing the Communes anger. As it raises, Communes can one by one withdraw from the Council until only Orenburg itself remains. At which point you are more than likely doomed.However, you can also take efforts to curtail the power of the Council. The centralized power variable will allow you to slap down issues depending on their size. For instance, an event may come up saying that the Communes have decided that each militia should have a seperate training regime decided by the village.
You can spend CP to slap down this proposal and force them to work together, stopping a debuff and instead turning it into a buff. Doing this, of course, will also anger the Communes.However, the higher the CP the higher your chance of telling an angry Commune wanting to withdraw to fuck off. If your CP is high enough, you can dissolve the Council and take power in Orenburg.Once the Council is dissolved or pacified, three choices can be made.1.
The League can be invited to help take charge of the Communes, which will lead to Orenburg becoming a puppet of the League and having a common military, if one has not already been founded, built up by the League to prepare against the Bandits. The League would likely leave afterwards if asked, but them suddenly leaving may cause the developments they’ve built up to collapse, causing chaos, or causing several of the Communes members to attempt to join them permanently.
They may help otherwise as well, but many fear that without utter control of Orenburg's resources, that help will not be enough. Comrade Malenkov can take charge. Malenkov, one of the representatives of the Orenburg council, who had escaped south back to his home when the Union collapsed, can take charge of the Communes himself, declaring himself the Protector of the Orenburg Communes. Malenkov will attempt to curb the influence of the League or throw them out if able, fearing their military will attempt to overthrow him, and then try and strike deals with the Bandits, which is impossible to actually make work.
Assuming he doesn’t manage to break the alliance and the Bandits are defeated, he will attempt to peacefully start dragging other Communist nations to the Communes while he attempts several industrial programs which will most likely fail. Expect him to eventually be smacked down by another Warlord. If he somehow manages his dream and unite Russia, then it will be a fairly limp wristed one, unlikely to reach its potential. Aleksander Burba can step in and take charge, proposing his expedited plan to turn Orenburg into an industrial powerhouse. A local industrial magnate, Burba had been sent to Orenburg to assist as senior engineer of the MCSP in Orenburg, with the fall of the Union, he has used his extensive knowledge and skills to rebuild the city to become the Venice of West Russia.
While the city is not quite that capable, Burba still is, and he will, if ruling Orenburg, will attempt to transform most of Orenburg to be similar. He will reform the Communes into a democracy, heavily influenced by industrial leaders, scientists and engineers (quasi-technocracy) and will attempt to build up Orenburg to be a shining beacon in the wasteland.If nobody takes power and Orenburg somehow survives, the Communes will shift back to their previous state (assuming the player does not force through a candidate after, possibly causing a conflict) before becoming effectively impossible to play.Orenburg starts with the 'Refugee Crisis' idea like the League and faces the same issues. They also start with the 'Anarchic Commune' modifier, which neuters them in almost every fashion. This modifier can be improved through a series of events, decisions and focuses, lessening their impact or removing certain ones altogether depending on your choices.Orenburg's military is equally dilapidated, made up of the scant few militia units the Commune could agree to organize. They are poorly trained and equipped, and the smallest fighting force in the Southern Urals. If the League's assistance is granted, the militia may be expanded and trained into a proper fighting force, but the Communes have so far refused all help.Will Orenburg survive into the future? It is unclear, but one thing is for certain, change will need to be made if the city will survive.Finally, but not least, we have the Black Mountain.Magnitogorsk:Magnitogorsk was, before the war, a polluted mess.
The mountain was stripped of its coal and steel and the rest of Bashkortostan faced rising pollution as the Soviets turned the mountain into not only a strip mine but also a military post, chainmail fences, large walls and gun nests ensuring nobody dared risk disturbing the operations of the mine.When the Soviet Union collapsed to the German onslaught, the many guards, miners (many of whom were American) and officials at the mine abandoned the mountain, trying to return to their families or settling in with the various factions across Russia. The Black Mountain sat dormant, its many industries and supplies being forgotten to time, becoming just another dark blip on a bleak horizon. The pollution began to settle, and Bashkortostan became one of many anarchic regions as every village and farm looked inward to their own protection.Then came Lysenko. Nobody knew exactly where the scientist came from, he had been in hiding ever since Bukharin disappeared in the 40s, but in the late 50s, he and his supporters slowly drifted in from the north. Lysenko, a small army of former scientist, and a larger army made up of the remnants of the 22nd Motor Rifle Division NKVD. It’s a bit of a mystery how this group had formed, but it’s generally believed that the 22nd, retreating east with much of the Soviet ground forces shortly after being mobilized, had been tasked in evacuating most of the intelligentsia of the Kremlin across the Urals, and that Lysenko had used his influence to take charge of the group in the meantime.The group quickly swept into Magnitogorsk, chasing out the small number of scavengers and loners they found inside. After this, they quickly set up shop, rebuilding and improving the mountains fortifications, restarting the factories, and making their base entirely self sufficient.
The peasants at the base of the mountain looked up one day as the cogs slowly turned again.Then they disappeared.As the smog filled the valley again, and as a series of ramshackle new mines and factories were built by the Scientists, pumping out even more smoke into the air, people in surrounding villages began to disappear. Hunters, traders, wanderers, all started to seemingly go missing. Entire villages then began to vanish, and soon, Bashkortostan was declared cursed, and slowly the peasantry began to evacuate.The missing had become victims of what became to be known as Black Mountain.Lysenko had once refused to ever consider his experiments on people, only plants. He had believed thoroughly in Lamarckian Evolution.
Beings did not inherit traits from DNA or mutations, they inherited traits from what their forebears were forced to do and what they had grown in. Thank you for reading this diary from the future! I have had to step out for a week or two for military purposes, so I had to rush this and finish writing at 2 AM (I will be leaving in 2 hours:v) so I apologize if it seems rushed or confusing.
It isn't exactly up to normal quality, I know, but I think we got close.Next week we'll be traveling further east, to where one of the most populated nations on Earth has become a diplomatic battling ground for the Reich, the United States and Japan, but which has a host of problems of its own that it must deal with. But maybe, just maybe, it may grow to become a super power in this Cold War.Thanks for reading!
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3rd 2019-Iran rebellion spawning in Tokyo as of Nov. 2019.Content that breaks the spirit of these rules may be removed at moderator discretion. Please explain how killing 50 millions Slavs (30 millions during the first 'winter without food' - 20 millions during the colonisation process, the number fell afterwards because it was replaced by institutionnalized slavery) is not ultranationalistic already?It's a bit rhetorical but questionning what you want to do with actual nazi plans will probably improve the quality of your lore, even if it's for the worst in terms of scenario (I am not expecting anything else from a one eyed fanatic nazi all powerful officer). Um.Since Germany was victorious much earlier in this timeline, the Madagaskar Plan went forward for most of Europe's undesirables.
When US attacks on shipping made the plan fall apart, the German economy collapsed, and most of the Final Solution was abandoned in planning. Most of the 'untermensch' now live as a slave caste.Yeah Nazis are ultra nationalistic but we needed a name for our third ideology righter than National-Socialism and Italian fascism so it got Ulltranat-Soc. Sorry if you don't like it.