Bus Driver Speed Mods
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-->Windows 7 includes 1394ohci.sys, a new IEEE 1394 bus driver that is implemented by using the kernel-mode driver framework (KMDF). The 1394ohci.sys bus driver replaces the legacy IEEE bus driver in port/miniport configuration-- 1394bus.sys and ochi1394.sys.
In some situations you might want to override the default behavior of 1394ohci.sys,. You can do this by setting certain registry values that it supports.
Registry Value Locations
You can set the 1394-related registry values either globally for all 1394 controllers in the system or individually for each 1394 controller. The 1394ohci.sys, bus driver first queries the global 1394 registry values and then queries the individual 1394 controller registry values. Skyrim max frame rate.
The following registry location contains the global 1394 registry values:
HKEY_LOCAL_MACHINESYSTEMCurrentControlSetServices1394ohci Parameters
The following registry location contains the individual 1394 controller registry values:
HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlClass {6BDD1FC1-810F-11D0-BEC7-08002BE2092F}<NNNN>
<NNNN>
represents the instance identification number for each 1394 controller.
Registry Values
The following table describes the registry values that the new 1394 bus driver supports. You can specify all registry values either globally or for a particular 1394 controller. Any registry values that are specified for a particular 1394 controller override any corresponding globally specified registry values.
Name | Type | Value | Default | Description |
---|---|---|---|---|
DisableGenerationCountCompare | DWORD | 0 or 1 | 0 | The 1394ohci.sys bus driver compares the generation count value in the self_id register of the 1394 controller with the generation count value that is received in the asynchronous receive DMA request context buffer when it processes received asynchronous requests. Setting this value to 0 enables generation count comparison. Setting this value to 1 disables generation count comparison. |
UseQuadletReadsForEnumeration | DWORD | 0 or 1 | 0 | Setting this value to 0 enables the default method for retrieving the contents of the configuration ROM. Setting this value to 1 causes the new 1394 bus driver to use asynchronous quadlet read transactions to retrieve the contents of the configuration ROM. |
EnumerateIP1394 | DWORD | 0 or 1 | 0 | Setting this value to 0 disables enumeration of IP1394 devices on the 1394 bus. Setting this value to 1 enables enumeration of IP1394 devices on the 1394 bus. |
EnableGapCountOptimization | DWORD | 0 or 1 | Optimize for 1394a topology only | Setting this value to 0 disables gap count optimization. Setting this value to 1 enables gap count optimization. Note Enabling gap count optimization improves the gap count for all 1394 bus topologies, including 1394b. The gap count value that is used is based on the table method, as specified in the IEEE-1394a specification. End-users must make sure that the gap count that is used is valid for their 1394 bus topology. |
EnablePersistentCycleStarts | DWORD | 0 or 1 | 0 | Setting this value to 0 disables cycle start packets if no isochronous-capable nodes are found on the 1394 bus. Setting this value to 1 enables cycle start packets regardless of whether isochronous-capable nodes are found on the 1394 bus. Note The 1394ohci.sys bus driver disables and enables cycle start packets only if the local node is the bus manager. |
Related topics
The IEEE 1394 Driver Stack
IEEE 1394 Bus Driver in Windows 7
Quick update: A couple new things,Bus Frenzy tweaked - Hazardlights now on whilst frenzy is active and horn sounds on contact:New Addition - Bus Racing, Hopefully up to 10 race's 1 or 2 of which you will be able to set up yourself within the ini file, All Driver, Vehicle Models are changeable along with the speed settings:Alot of other tweaks including, Peds face right direction at stops, Call for bus if none present, Wash and repair shop at Depot etc etc, All for now, Edited December 6, 2009 by Rooft0p. Start mod by pressing PageUp then when at station you can get changed here:and start route here:Dont forget there must be Busses at the Depot.I've done exactly that, but nothing is coming up or changing when pressing B or page up.I've put the busmod.ini and.net.dll files into the scripts folder as required. I'm using scipthook V0.893 beta on GTA version 1.0.0.4. Just opened up the scripthootdotnet log and got this:2010-01-26 19:36:58 - Initializing ScriptHookDotNet v0.893 BETA (GTA IV version 1.0.0.4)2010-01-26 19:36:58 - WARNING: GTA IV version 1.0.0.4 is not supported! Please install GTA IV patch 1.0.4.0!
This mod is bonkers, I love it!!!! Had to roll back to 1.0.4.0 to get it to work, but you know what?
It's worth it.The only crit I have is that it seems to slow my pc down more than usual when playing (might be a script.net thing) and another comment is that since I installed all the files required, it has now started raining indoors!! Dont know whether thats a problem specific to this mod, or whether that problem has come from the required files, but not a massive problem.Overall though, I f.ing love this mod. Its worth putting up with the slight slowdown.I nudged a cop car on a bridge on route c and basically had the coppers chasing me throughout the whole route, it was bonkers (and mad fun). I still managed to make all stops without getting busted.haha.Are there any more updates in the works? To be honest i have stopped working on the mod for the moment untill HazardX updates his hook, But will update as soon as this is released, Only problem is i think this may not happen with the upcoming release's of TLAD and BOGT i am pretty sure us on the PC will have another update patch from rockstar which will probably throw a spanner in the works for HazardX, If this is the case then i will probably release the source code instead. Depends on demand.
Best way to keep informed is by contacting me personally.Pc: MoochakaXBOX360: MoochakaPS3: Rooft0p14ps: The rain thing is down to rockstar and the 1.0.4.0 patch. No problems about holding off on an update. TBH, I'm just grateful to have what you've done already.I have noticed a few problems with the mod in the last 24 hours, such as large amounts of passengers at stops (which makes the mod think that the route is never completed), and I'm also having problems completing routes as the gps sometimes does'nt make it obvious where you should go next (I could probably mark out the routes on a paper map to get around that problem).
Also, stops I've already visited show up on the map as not having been visited, so you can never complete the route (or you're forever driving back to stops you've already been at).I've been testing this loads in the last 24 hours and could send you a detailed bug report if you're interested, but seeing as how you've said you're not working on it at the moment, I'll probably hold back on that unless you tell me otherwise - in which case I can send you one.Whatever though, i'm just glad you've done as much as you have, its appreciated. It's still a fun mod to play even with the problems it has, so I'm going to keep messing with it.I dont mod myself, but if you do ever release the source, I'll take a look at it and see what I can do. I'm computer literate when it comes to simple coding and can turn my hands to most things, so if it happens, I'll defo have a look at seeing what I can do, if and when the time comes.Cheers man.